Nature's Wish
All assets, including sound effects, art and animation are created by me. The game is made and built in Godot. I used Procreate for all art assets and recorded all sound effects myself with Audacity or created them with JSFXR.
This game was made in 10 days as a part of 8 Bits To Infinity and Retro Indie Josh's Speedrun Jam.
Most of the vertical slice made it into this concept, the only thing that slipped through the cracks was the third boss concept and any form of soundtrack.
Please enjoy my game, and thank you for reading.
Comments
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Oh, it's a great game. A long time ago, I made a similar game and was given feedback on it, so I'll tell you what my main mistakes were. These mistakes can also apply to your game. The most important thing I was told at the time was that there was no boss bar. When you're a developer, you roughly understand the hp of the enemies, but the players don't know it at all, and it feels really bad when you're endlessly hitting the enemy, and he doesn't feel it at all. I had the same problem as you - optimization, to be honest, I quit the project because of this, but it seems to me now, after a long time, I figured out what the problem was - usually changing the angle has a bad effect on optimization, especially if there are several such objects. I also made this critical mistake, but I have no idea if you did - it was my code. I had different character abilities and enemies. To be honest, then I decided not to add class inheritance, since there weren't many enemies. But even if there are only 2 enemies, the families are already increasing optimization (although I understand that this may be more difficult and it may be too much for jam). With the addition of new enemies and character abilities, optimization will drop even more. Maybe you have a pretty strong PC, and that could be a disadvantage. Once upon a time, I wanted to play my game elsewhere on a weaker PC, and only then did I notice the terrible optimization problems. My game was impossible to play on weak devices. Anyway, it's cool, I just want to tell you about my experience to help you avoid making the mistakes I did. I liked the project, but I abandoned it because of poor optimization, and there was no motivation to redo everything from scratch. At the time, I thought it was because I was making it on the construct 3 engine, which is actually not very powerful. But it's been a long time, I've worked on other engines, and I'm definitely ready to say that optimization problems were on my conscience. I also noticed that you've already found problems with uploading files right in combat. Anyway, I just told you about my experience, I hope some of this will help you.
Good Game. Froze before every boss attack tho. Maybe try to reduce lag spikes?
I think that's a resource loading error, I probably could've preloaded most of the sprites and particle effects and it would've gone a long ways to solving it